DIGITAL DESIGN

THESIS VISUALIZATION

For my Master’s Thesis, a computer visualization using Processing (designed by MIT Media Lab) was created to inform the user when sharpening a chisel of handle angle, motion range, and finger pressure to assist with educating the user. This visualization compiles the Arduino Nano data from how the user is handling the chisel into a visual format to alert the user when the chisel is matching the Expert's setting or out of range and by how much. The Expert's setting is visually represented by the dotted gray outlines. When the user's chisel aligns with the Expert's, the color is vibrant. When the user's chisel does not align, the color is muted. The handle angle and finger pressure have a small field to stay within while the motion range only has outer boundaries the user needs to observe.

To view more about my Master’s Thesis, visit here.

 

CDC: understanding + preventing ACEs - INFOGRAPHICs

The CDC classifies Adverse Childhood Experiences, or ACEs, as potentially traumatic events like abuse and neglect, witnessing suicide, or exposure to violence and instability that occur during childhood. ACEs can hinder physical and behavioral development. They can also have lasting negative effects on health, well-being, and prosperity well into adulthood. Below is an infographic exploring what ACEs are as well as corresponding data.

For more Graphic Design, visit here.

 

knit or die - VIDEO GAME GRAPHICS

Knit or Die is a first-person computer game where the user must knit a scarf to survive the ice age while fighting off angry snowmen who are trying to steal the yarn. Using two knitting needle controllers to play, the user must (1) follow on-screen color patterns to properly knit a scarf while (2) protecting the yarn stash. Digital contact switches track the user’s knitting motion while another digital contact switch tracks the user’s motion to ward off snowmen. Below is a video demo of how the video game graphics run from beginning to end.